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Have fun playing with the following simulator. But before you get started, understand that this is not meant to be a perfect copy of Dr. Dave Ackley's Movable Feast Machine. Instead, this project is intended to expose you to what robust-first living computation is like. Also, the simulator currently only emulates a single tile, and is not built in a way to grow indefinitely.
Click and drag mouse to modify sites, hold keys down to generate different elements
- hold "t" - DREG
- hold "e" - EMPTY
- hold "w" - WALL
- hold "r" - RES
MASON (wall builder)
- hold "z" - build a 12x12 box
- hold "Z (shift+z)" - build a 24x24 box
- hold "x" - build wall going east (48 wide)
- hold "c" - build wall going south (48 tall)
- hold "b" - Fork Bomb (use with care)
- hold "a" - Anti Fork Bomb (not perfect, but it sure is cool)
- hold "s" - Sentry, he patrols and protects you from the Fork Bomb
- hold "p" - Create a seeker that tries to get to a location (0,0) non-destructively
- hold "d" - Data Element, whose data is randomly an integer between 1 and 10
- hold "i" - Reducer Element, looks for data, eats them up and carries the sum total of its corpses
- hold "u" - Uber Element, looks for data elements and "drives" them to a location (0,0)
- hold "n" or "N (shift+n)" - SwapWorm (small and big). They eat RES and grow! (STILL BUGGY)
- hold "l" or "L (shift+l)" - LoopWorm, starts as a swapworm and if it finds its tail it becomes a loop
- hold "k" - LoopSeed, which will generate a cell-like loop structure that grows!
- hold "m" - Sticky Membrane will stick to the first thing it finds, or itself until it finds something